How Azul scoring works
Most of Azul's scoring happens during play. Each time you place a tile on your wall you score it on the track, and tiles on your floor line cost you points at the end of each round. When the game ends, everyone adds three end game bonuses to their track score.
| Category | Points |
|---|---|
| 🧮 Score track | Wherever your marker ended up, floor penalties included. |
| ↔️ Complete rows | 2 for each complete horizontal row on your wall. |
| ↕️ Complete columns | 7 for each complete vertical column. |
| 🎨 Complete colors | 10 for each color with all 5 tiles on your wall. |
An example
Say your marker is on 58, and your wall has 2 complete rows, 1 complete column and 1 color with all five tiles. That's 58 plus 4 plus 7 plus 10, for 79 points.
Breaking a tie
If players finish level, the one with the most complete horizontal rows wins. If they have the same number of rows, they share the victory. The sheet already has everyone's rows, so it settles ties on its own.
Using this score sheet
Do I need to go through every step?
No. There are only four rows, so many tables skip straight to the sheet and fill it in. Tap any row name to jump back to guided entry for that category.
What is the mistake offset for?
If someone's marker got bumped on the track, or a row was miscounted, add or take away the difference there.
Are my scores saved?
Yes, in your browser's storage on this device. Nothing is sent to us.
Does it work for the other Azul games?
This sheet follows the original Azul. Stained Glass of Sintra, Summer Pavilion and Queen's Garden score differently, and the Crystal Mosaic expansion changes the bonuses, so they aren't covered here yet.
Azul is a game by Michael Kiesling, published by Plan B Games and Next Move Games. ScorePad HQ is an independent score sheet and is not affiliated with or endorsed by either.